Archive for the ‘Ryan Simpson’ Category

Licence your work

April 29, 2010

creativecommons.org, kewl site to licence your work, if anybody uses your work they gotta give you credit, everyone loves credit !!!!!

Hey Guys

April 29, 2010

Seen as thou i forgot about this i have a bit to say, As u no i  have the 900 words done which i thought id just post on here !!!!!!!!!

Ryan’s Wikinews Blog

March 4, 2010

I did a blog on wikinews about the ps3 system crash, here’s the link guys :

http://en.wikinews.org/wiki/PS3_GETS_MILLENNIUM_BUD_10_YEARS_LATE

-Ryan

Ryan’s choice of Job !!!1!!!

February 11, 2010

After  looking at a range of available  jobs, I have seen a space at Naughty Dog, this is the role of a environmental artist, the dutys are as follow:

Environment Artist

Responsibilities

  • Creating models for both architectural and organic natural environments
  • Trouble shoot levels and maintain them, so they stay in frame rate, memory and design spec

Requirements & Skills

  • 3 – 5 years experience games or games related experience modeling and texturing environments using Maya
  • Strong experience and techniques in creating plants, shrubs and vines using cards/flats
  • Strong artistic ability to visualize entire levels and detail with minimal concept art and direction
  • Strong technical ability to manage assets to fit memory, design, and frame rate limits
  • Strong polygonal modeling skills- able to generate clean and efficient models at a very fast pace
  • Self-motivated- requires minimal direction, can carry on the vision for the level until completion and commit to deadlines
  • Good communication skills – able to help others and ask for help when needed. Being proactive in sharing info and assets
  • Great team-player attitude – being flexible with new ideas, being open to direction and changes. Listening to team mates
  • Deadline oriented- being able to manage and organize work so he meets all the deadlines and is able to adjust when changes happen
  • Excellent eye for light, shade, and color
  • An exceptional understanding of form, shape, structure, and silhouette in regard to modeling
  • Foundation in the traditional arts

-Ryan

Unsuccessful example 1

February 4, 2010

This is an example of a project manager who has no idea of the project at hand, and is expecting his employes to understand what the have to do, hilarious !!!!!

http://angryaussie.wordpress.com/2008/04/21/project-management-disasters/

-Ryan

Ryan’s first

February 4, 2010

whoop whoop my first blog

-Ryan

Week 1

February 4, 2010

Today we talked about three games that use an agile system that incorporates design patterns by Tim O’ Reilley

the games we picked which we  thought incorporated these patterns whee:

The Sims 3 http://www.thesims3.com/– by user generated content that constantly evolves

Half life 2 http://orange.half-life2.com/– by introducing a system that uses digital distribution

Unreal Tournament http://www.unrealtournament.com/ – for the unreal development kit that lets developers modify and create their own content.

-Neves