Archive for the ‘Brett Dalley’ Category

The Best Licence Ever!!!

April 29, 2010

Just because it is… Nuff said Brett.

You have selected the Creative Commons Attribution 2.0 UK: England & Wales Licence.


Finally Finished…

April 6, 2010

done 900 words finally now leave me alone Dan 😥 your making me scared to sleep at night *whimpers*

Better Hop To It….

April 5, 2010

Began the work abit late but it will be done soon.

Job i wish to do – Brett

February 18, 2010
• This individual will work closely with Art, Design and Project Management to determine priorities for the project and execute those priorities
• Design and implementation of high level network code for next-generation console title
• Become the “go to” person for all network engineering-related technical issues
• Organize and participate in regular code reviews
• Help identify and solve complicated productivity issues
• Participate in/lead cross-disciplinary meetings and solve problems
• Identify and work with external technology as needed to improve the game’s functionality and/or productivity

• Previous experience writing game network code using TCP/IP and UDP stacks
• Thorough understanding of server architecture and TCP/IP networking
• Proficient in C/C++
• Experience in client, server, web and database programming technologies
• Experience handling bandwidth, latency and synchronization issues
• Experience developing on PlayStation 3 or Xbox 360 platform
• Positive attitude
• Strong work ethic
• Willingness to adapt
• Self motivated
• Strong team orientation and verbal / written communication skills.
• Strong problem solving and decision-making ability
• Computer Science or similar degree, or comparable experience

Job Details: Go To Top

Categories: Programmer / Engineer
Platforms: Playstation 3,Xbox 360
Minimum Education Level Required: Bachelor’s Degree
Work Site: On site

Successful Example 2

February 6, 2010

Vigil started as a comic book company focusing on the storyline to the most importance after awhile they began work on the videogame “Darksiders” which was a game that focused on a strong narrative and the gameplay taking a backseat the game it’s self was met with conflicting opinions as the game had a lot of features from other games and very few of there own but a very strong story, Vigil is planning to work on a few other projects including a sequel to the game “Darksiders”. Vigil’s Website

Week 1

February 4, 2010

Today we talked about three games that use an agile system that incorporates design patterns by Tim O’ Reilley

the games we picked which we  thought incorporated these patterns whee:

The Sims 3– by user generated content that constantly evolves

Half life 2– by introducing a system that uses digital distribution

Unreal Tournament – for the unreal development kit that lets developers modify and create their own content.