Experience of a Lead Game Designer…

Today I acted as Lead Games Designer, yet the project was a failure.

The team needed more co-ordination, and needed more cohesion, the project would be a success if the whole team sat together, and only a select number of computers were used (due to the fact that when anyone editted the page whilst another was in it, they’d write over other peoples’ work!

On another note, we have our first idea for our PA2!  We’re thinking of a Internet Cafe flash game in which players can upload their own artwork on the walls to show case, think Farmville meets Cafe World meets Deviant Art! Should be a good idea!

-Dan

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One Response to “Experience of a Lead Game Designer…”

  1. WikiWikiWiki « Hiyashi's Blog Says:

    […] respectively. By now they must have learned that these two roles are not as easy as they sound (see Dan’s blog entry). At the design stage, they are actually very demanding roles. One needs to demonstrate strong […]

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