Archive for February, 2010

Job i wish to do – Brett

February 18, 2010
• This individual will work closely with Art, Design and Project Management to determine priorities for the project and execute those priorities
• Design and implementation of high level network code for next-generation console title
• Become the “go to” person for all network engineering-related technical issues
• Organize and participate in regular code reviews
• Help identify and solve complicated productivity issues
• Participate in/lead cross-disciplinary meetings and solve problems
• Identify and work with external technology as needed to improve the game’s functionality and/or productivity

• Previous experience writing game network code using TCP/IP and UDP stacks
• Thorough understanding of server architecture and TCP/IP networking
• Proficient in C/C++
• Experience in client, server, web and database programming technologies
• Experience handling bandwidth, latency and synchronization issues
• Experience developing on PlayStation 3 or Xbox 360 platform
• Positive attitude
• Strong work ethic
• Willingness to adapt
• Self motivated
• Strong team orientation and verbal / written communication skills.
• Strong problem solving and decision-making ability
• Computer Science or similar degree, or comparable experience

Job Details: Go To Top

Categories: Programmer / Engineer
Platforms: Playstation 3,Xbox 360
Minimum Education Level Required: Bachelor’s Degree
Work Site: On site

Job Description

February 18, 2010

This is a job description I wouldn’t mind going for, pity I’m totally underqualified! This is for a Senior artists position for Valve studios in Bellevue, Washington.


Senior Technical Artist

Valve is looking for a Senior Technical Artist to help drive our technology forward for both current and upcoming projects. A technical artist’s responsibilities at Valve include but are not limited to:

Define and maintain the content pipeline Educate artists on proper content creation techniques

Work closely with both artists, and programmers solving problems and researching new techniques

Create tools to assist artist workflow Combine technology and game play in new and innovative ways

Requirements: 3+ years of experience in either the video game or film industry

Expert knowledge of scripting languages, Python and Mel preferred Basic knowledge of C++

A strong understanding of next-generation content creation techniques

Strong technical knowledge of current 2d and 3d applications, including but not limited to Maya, Modo, and Photoshop


I wouldn’t say the programming aspect was a total surprise to me, after all a lot of communication is needed between the two teams (artists and programmers) to get the whole visual style correct in a game. And also thats a hell of a lotta programs to learn! 😛        -Toby

Dream Job

February 17, 2010

Senior Artist in Blizzard:

Blizzard Entertainment is looking for a passionate and talented senior artist to work on, our premier online gaming destination.
The new is a full-featured online game service that will deliver the ultimate social and competitive experience for Blizzard Entertainment gamers everywhere.  Designed specifically around Blizzard Entertainment titles, will include a complete set of around-the-game features including a state-of-the-art matchmaking system, achievement system, social networking features, structured competitive play options, a marketplace, and much more. Our vision is to create an environment where gamers can compete online, develop an online persona, and stay connected to friends and the rest of the community while enjoying our games.
  • Apply and maintain a consistent art style throughout
  • Lead a small team of artists toward common team goals.
  • Five or more years of design experience
  • Expert-level experience with Photoshop
  • Proficient with Adobe Flash and Illustrator
  • Excellent grasp of typography and color theory
  • Proven background in innovative and intuitive design with  strong conceptual art skills
  • Comprehensive knowledge of layout
  • Ability to adapt artistic style as needed
  • Polished client presentation skills, with the ability to demonstrate a clear vision of how the work addresses problems and requirements in a creative brief
  • Ability to envision creative ways to leverage online ideas and technologies
  • High level of proficiency in branding, online marketing, and media concepts
  • Ability to integrate the big picture through multiple mediums
  • Working knowledge of web design, online-media, user-experience analysis, video, audio, animation and illustration
  • Interactive agency experience
  • Traditional art skills with the ability to render light and shadow
  • Experience with ActionScript
  • Experience implementing Flash-based games and motion graphics

Job Status

: Full-time Permanent             :O
WELLL….that’s a piece of cake innit? ^_^

Which Job would you want? – Dan

February 11, 2010

For the job I wanted to apply for that is available is that of Localisation Producer/Project Manager with Nintendo, the details are shown below;

Project Manager (m/f)

You will plan, monitor and control a variety of resources to ensure the on-time completion of your projects. You will need excellent organisational and interpersonal skills to interface with different departments and to effectively lead team members from various cultures and backgrounds on a day-to-day basis in order to create a product that meets Nintendo’s high standard of quality.

” Planning, coordinating and monitoring various localisation projects with global teams
” Scheduling of tasks, deadlines and milestones
” Creation of Gantt charts in MS Project for distribution to concerned parties
” Acquisition and dissemination of information to project teams as required
” Coordination of communication between project teams and external parties
” Identification and solving of problems quickly and effectively
” Monitoring of project progress, reporting of status, and escalation of issues as required
” Working to ensure on-schedule completion of project
” Liaison with departments involved in the localisation process
” Maintenance of direction and conceptual integrity of the original product
” Evaluation of software to understand project requirements
” Evaluation of team performance

” Minimum 2 years experience in console videogame industry preferably in Japanese to English localisation of console video game products or project management
” Ability to prioritize and handle multiple tasks in a dead-line oriented work environment
” Self-motivation, initiative, and ability to solve problems and make decisions while acting independently and decisively
” Ability to lead and execute localisation projects in all levels
” Ability to work in a team environment
” Ability to motivate and direct a multicultural team
” Outstanding communication skills in written and spoken English
” Communication skills in written and spoken Japanese highly advantageous
” Proficiency in Word, Excel, PowerPoint and MS Project
” In-depth knowledge of and passion for video games
” Knowledge of PC and console game development
” Ability to analyse and comprehend abstract software concepts and content
” Awareness of cross cultural differences and understanding of Japanese culture
” Bachelor’s degree from accredited four-year college or university

At Nintendo, our goal is to make people smile. As a Localisation Producer, you will play a big part in helping us achieve that goal.
Are you interested, and up to the challenge? If so, please submit your application via our homepage, including your CV and covering letter in English (and Japanese if applicable).

Nintendo of Europe GmbH, Human Resources,
Nintendo Center, 63760 Großostheim, Germany,

We look forward to receiving your application.

Nintendo of Europe GmbH, Human Resources
Nintendo Center
63760 Großostheim, Germany


Ryan’s choice of Job !!!1!!!

February 11, 2010

After  looking at a range of available  jobs, I have seen a space at Naughty Dog, this is the role of a environmental artist, the dutys are as follow:

Environment Artist


  • Creating models for both architectural and organic natural environments
  • Trouble shoot levels and maintain them, so they stay in frame rate, memory and design spec

Requirements & Skills

  • 3 – 5 years experience games or games related experience modeling and texturing environments using Maya
  • Strong experience and techniques in creating plants, shrubs and vines using cards/flats
  • Strong artistic ability to visualize entire levels and detail with minimal concept art and direction
  • Strong technical ability to manage assets to fit memory, design, and frame rate limits
  • Strong polygonal modeling skills- able to generate clean and efficient models at a very fast pace
  • Self-motivated- requires minimal direction, can carry on the vision for the level until completion and commit to deadlines
  • Good communication skills – able to help others and ask for help when needed. Being proactive in sharing info and assets
  • Great team-player attitude – being flexible with new ideas, being open to direction and changes. Listening to team mates
  • Deadline oriented- being able to manage and organize work so he meets all the deadlines and is able to adjust when changes happen
  • Excellent eye for light, shade, and color
  • An exceptional understanding of form, shape, structure, and silhouette in regard to modeling
  • Foundation in the traditional arts


Hello awesome P.M team

February 8, 2010

How YOU doin’? 😉

Well, here are some reasons WHY a project might fail.

The lack of resources

The lack of communication

The lack of skills

Consequently. LOL

Successful Example 2

February 6, 2010

Vigil started as a comic book company focusing on the storyline to the most importance after awhile they began work on the videogame “Darksiders” which was a game that focused on a strong narrative and the gameplay taking a backseat the game it’s self was met with conflicting opinions as the game had a lot of features from other games and very few of there own but a very strong story, Vigil is planning to work on a few other projects including a sequel to the game “Darksiders”. Vigil’s Website

Successful example 1

February 4, 2010

Probably far too obvious, but Nintendo’s current success is known to all, even if to some its considered a sell out to the masses, as it caters so much to the casual market!

The Wii and Ds are both successful, especially at capturing the casual audience with games like Brain Training, Wii Fit and the like!

Pretty generic in terms of angle,  as lets face it, citing Nintendo’s latest console and handheld is a pretty broad area, but still, definitely successful (at least, from a financial and business point of view!)

– Dan

Unsuccessful example 2

February 4, 2010

Heres a video on Imagine games and Ocean software. This is an interesting outlook on how games were developed in the 80’s and what happens when things go wrong

Interesting points on marketing at 10 minutes in and at what happens when things don’t go to plan at 18 minutes.


1st Project Manager Blog!

February 4, 2010

Hi loyal bloggers! My first post! XD Just a quick mention of our group, which is the following

Team Neves Reborn

Project Manager: Daniel Scott

Team Memebers: Toby Rushton

                             Brett Dalley

                             Markella Stavropoulou

                             Ryan Simpson

Woopage! XD

– Dan